A: First, you must know C++. Know how to properly debug your code. Be able to architect game systems intelligently, i.e., look at how other similar systems have been implemented and work that design into your game. Stay transparent in how you code. Make sure your lead knows how you are solving the current problem. Keep focus on your work. Don’t get randomized – stay on target. Finish games.
A: I think the cutting edge is figuring out exactly what players want and being able to deliver it to them, no matter what kind of player you are. That’s a tough design challenge. Procedural generation is on the bleeding edge right now and it figures prominently into most new games. The intersection of designed space and procedural space is being experimented with and defined. Creating new ways to see games with AR and VR are on the cutting edge of visualization.
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